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 [JJT] Just Jedi Things

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traveurysm
Perving on your Dudes
traveurysm


Posts : 395
Join date : 2012-03-06
Location : Colonial One

[JJT] Just Jedi Things Empty
PostSubject: [JJT] Just Jedi Things   [JJT] Just Jedi Things EmptyTue Sep 29, 2015 12:27 am

[JJT] Just Jedi Things Jedi10

GENERAL NOTES

I'm very happy with how the last adventure went and intend to follow the same basic format - no map, controlled setting, finish the story in one sitting.

As always, feedback on what was fun and what wasn't helps me make better adventures for you.

This adventure will use the GURPS Basic Set and the fan-made GURPS Star Wars Sourcebook. Only the movies and sourcebook are considered canon in this adventure.

I'm hoping to run this adventure the weekend of the 10/11th. We'll see how everyone's schedules shape up.

Those who played in the last adventure have priority for getting a seat in this one. Please post your interest to reserve a seat. After a few days I will search for players to fill empty seats.

SETTING & PREMISE

The year is 28 ABY - 24 years after the conclusion of the original trilogy. The New Republic has arisen and created a stable democracy across much of civilized space.

The party is a group of mid-level Jedi Knights responding to a distress beacon. You have specific orders from the Jedi Council and answer to an NPC Jedi Lord who will not accompany you on the mission. You will ride a civilian shuttle to the location then proceed on foot. You'll be briefed about the details when the mission begins.

NITTY GRITTY

TL: 11

Character Points: 400

Restrictions: No more than 100 points of DAs. You must select a racial template for your character and take all the stats, adjustments, etc of that race - or play a Human, with default stats. Basic stats cannot be increased or decreased more than 2 from your racial template (updated). Your character must be a Padawan Adept, Knight, or Grand Knight in good standing with the Jedi Order.

Use supernatural and exotic advantages/DAs sparingly. Ask me if you have doubts about whether something fits.

Special: Your character should carry a lightsaber. Create one for yourself (p. 51 Star Wars). If it has one crystal, it's free. For two or three crystals, you pay full price. If you are a Padawan Adept, I will give you a training lightsaber. "In Training" is a -10 point disadvantage reflecting the fact that you didn't get to make your own lightsaber and that training sabers are pretty basic.

If you don't want to use a lightsaber, A) You're bad at Star Wars and B) Talk to me.
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TheRambizzle
Scoutmaster
TheRambizzle


Posts : 129
Join date : 2012-03-06
Location : Summoner's Rift

[JJT] Just Jedi Things Empty
PostSubject: Re: [JJT] Just Jedi Things   [JJT] Just Jedi Things EmptyTue Sep 29, 2015 7:31 pm

No go on the 10th but Katie and I would be down for the 11th in the evening.
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Truthquark
Angry and Bitter
Truthquark


Posts : 297
Join date : 2012-03-06

[JJT] Just Jedi Things Empty
PostSubject: Re: [JJT] Just Jedi Things   [JJT] Just Jedi Things EmptyTue Sep 29, 2015 8:16 pm

Logan is the best!
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traveurysm
Perving on your Dudes
traveurysm


Posts : 395
Join date : 2012-03-06
Location : Colonial One

[JJT] Just Jedi Things Empty
PostSubject: Re: [JJT] Just Jedi Things   [JJT] Just Jedi Things EmptyThu Oct 08, 2015 2:11 pm

I'm bumping the adventure forward 2 weeks - we're now looking at somewhere around the 24th/25th.

And I will be marathoning all six SW movies over the next few days. #research
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