Legions a Dark Samurai

Official forums of the [DKSM] gaming clan.
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 BASIC game mechanic/principle

View previous topic View next topic Go down 
AuthorMessage
Elwin Ransom



Posts : 51
Join date : 2012-03-06

PostSubject: BASIC game mechanic/principle    Mon Mar 19, 2012 1:33 pm

RULE: When the opposition has 3+ player in a single lane, the players in that lane should be turret hugging while their teammates make the opposition pay by pushing the hell out of turrets.

This is something that soloque players refuse to understand, but wins games.
Back to top Go down
View user profile
traveurysm
Perving on your Dudes


Posts : 395
Join date : 2012-03-06
Location : Colonial One

PostSubject: Re: BASIC game mechanic/principle    Mon Mar 19, 2012 9:52 pm

Squishies are just too easy to zone/cripple alone. Extremely high-risk. I don't see the appeal of running a squishie character top.
Back to top Go down
View user profile http://dksm.canadian-forum.com
Elwin Ransom



Posts : 51
Join date : 2012-03-06

PostSubject: Re: BASIC game mechanic/principle    Mon Mar 19, 2012 10:51 pm

21-2
Back to top Go down
View user profile
traveurysm
Perving on your Dudes


Posts : 395
Join date : 2012-03-06
Location : Colonial One

PostSubject: Re: BASIC game mechanic/principle    Tue Mar 20, 2012 3:06 am

but WHY!?
Back to top Go down
View user profile http://dksm.canadian-forum.com
Sponsored content




PostSubject: Re: BASIC game mechanic/principle    Today at 3:05 pm

Back to top Go down
 
BASIC game mechanic/principle
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Visual Basic Chess
» This game sure can be adamant about wanting players to take certain weapons
» The "Who would win?" game
» problem with the game : no control over the moves of the pc
» Luck O' the Bearish Instant Win Game

Permissions in this forum:You cannot reply to topics in this forum
Legions a Dark Samurai :: Other :: Archives-
Jump to: