If you have access to this forum its because you're involved in the Avatar RPG in one way or another. Right now our biggest development process is world building, something you can help tremendously with by giving traveurysm ideas. Post your potential PC backstories here. If you are considering using the PC in the campaign, just give us a short public back story will suffice. Save the juicy details for a 1 on 1 conversation with traveurysm.
Of course, for those who want to go one step further and help us test out point costs, here is the information you need.
To become a bender, you have to take the basic bending advantage - waterbending, airbending, firebending, or earthbending. Each costs 10 CP, and you may take no more than one.
This gives you access to the requisite skill:
Waterbending - IQ/A
Airbending - DX/A
Firebending - DX/A
Earthbending - ST/A
These function exactly the same as a normal GURPS skill and will serve as your target number for using basic bending techniques within your element.
From here there are two options. You can either focus on the basic bending techniques offered by your tree such as Fire Punch or Water Stream, or you can specialize into deeper subtrees.
For basic bending, all you have to do is rank up the bending skill and save some CP for when we get around to putting in bending technique costs! Currently we aim at CP costs in the single digit range, but nothing is set in stone as of yet.
For subtrees, things get slightly more complicated. It works as above with an advantage granting you access to the tree. The advantage cost varies based on the depth of the subtree, or tier. Tier 1 subtrees cost 10 CP to unlock, tier 2 costs 20, tier 3 costs 30, and tier 4 costs 40 You can find the tier by looking at the avatar power trees document, noting that the leftmost column is tier 1, and each subsequent move to the right raises the tier by one. Each of these gives you a skill that uses the same base stat as the overarching tree, with varying difficulty. Tier 1 and 2 are considered hard skills, while tiers 3 and 4 are very hard. As above, remember to save some CP for unlocking techniques!
Should you choose to go this route, your CP total should be 200, with a DA cap of 75.