Just barging in here assuming I know what Logan wants; GM of course correct me as you like.
To save our benevolent GM some work, calculate your active defenses and add them to your stat block. The GM will assume you want to use the strongest defense available; in a tie you should specify your preferred defense.
Dodge is Basic Speed + 3, dropping all fractions. You can dodge any attack that you know about.
Block is 3 + 1/2 your Shield or Cloak skill. You can probably block any non-magical attack in the Army of the Dead setting.
Parry is 3 + 1/2 your weapon skill. It will stop melee attacks and thrown weapons.
Calculate your stats and add them to the stat block, putting your preferred choice in bold if it is tied with another kind. Example:
Dodge 8 Block 10 Parry 9
ST 10 HP 10
DX 13 Will 13
IQ 13 Per 13
HT 10 FP 10
Speed 5.75
Move 5
Status 2 Wealth Comfortable
$1486
While we're on the subject, I suggest we format skill checks as follows: Check/Skill. For instance, if I have 12 skill in Hodgepodgery and I want to make a Hodgepodgery check, but a divine blessing has given me +2 to the skill for five minutes, and I roll a 7, I show it like this:
7/14 Hodgepodgery.
Thoughts on that? Do we need to make the modifiers we invoked more evident, like 7/12+2 Hodgepodgery?